01 / MODE CONCEPT



Heavy cars. Clean drifts. One core. Build TORQ through skilled driving, send a rail cross, and put your crew in position to finish.
Put the core through the other team’s scoring slot. Find the angle with your tires, create the pass with the rails, and finish it with your crew. Every touch starts with how well you drive.
Classic competition, heavy contact, blackout matches and rail-cross bonuses. These are planned modes in development; the images are concept renders, not captured gameplay.
1v1, 2v2, 3v3 and 4v4 describe team sizes—not separate modes. Supported sizes and final rules will be confirmed through playtesting.
01 / MODE CONCEPT
02 / MODE CONCEPTExtra collision damage. Pit-stop repairs. The core still decides the score.
Explore Destruction Derby
03 / MODE CONCEPTA dark court. Narrow beams. Read the game by headlights alone.
Explore Night Life
04 / MODE CONCEPTTurn a Mag-Rail delivery into a two-point team finish.
Explore Rail RushFive street machines. Five ways to read the court. Steel bumpers, planted tires and class-balanced performance—your driving makes the difference.





Link supported platforms to one TORQ account. Keep progression, rank and inventory together while optional blockchain features stay outside normal gameplay.
